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一個用java演示的產生圖像煙花的演算法

←手機掃碼閱讀     火星人 @ 2014-03-09 , reply:0

  以下是一個用java演示的產生圖像煙花的演算法,可以用來研究以下相關的東西.希望對有興趣的朋友有用.
  import java.applet.AudioClip;
  import java.awt.*;
  import java.awt.image.MemoryImageSource;
  import java.util.Random;
  public class jhanabi extends Applet
  implements Runnable
  {
  // 類成員變數定義域開始
  private int m_nAppX;
  private int m_nAppY;
  private int m_centerX;
  private int m_centerY;
  private int m_mouseX;
  private int m_mouseY;
  private int m_sleepTime;
  private boolean isError;
  private boolean m_isPaintFinished;
  boolean isRunning;
  boolean isInitialized;
  Thread runner;
  int pix0[];
  MemoryImageSource offImage;
  Image dbImg;
  int pixls;
  int pixls2;
  Random rand;
  int bits;
  double bit_px[];
  double bit_py[];
  double bit_vx[];
  double bit_vy[];
  int bit_sx[];
  int bit_sy[];
  int bit_l[];
  int bit_f[];
  int bit_p[];
  int bit_c[];
  int bit_max;
  int bit_sound;
  int ru;
  int rv;
  AudioClip sound1;
  AudioClip sound2;
  // 類成員變數定義域結束 < 初始化過程祥見構造方法 >


  public jhanabi// 構造方法 (如有必要,請手工調整該方法)
  {
  m_mouseX = 0;
  m_mouseY = 0;
  m_sleepTime = 5;
  isError = false;
  isInitialized = false;
  rand = new Random;
  bits = 10000;
  bit_px = new double[bits];
  bit_py = new double[bits];
  bit_vx = new double[bits];
  bit_vy = new double[bits];
  bit_sx = new int[bits];
  bit_sy = new int[bits];
  bit_l = new int[bits];
  bit_f = new int[bits];
  bit_p = new int[bits];
  bit_c = new int[bits];
  ru = 50;
  rv = 50;
  }// jhanabi 結束
  //構造方法結束
  public void init
  {
  String s = getParameter( "para_bits ");
  if(s != null)
  bits = Integer.parseInt(s);
  s = getParameter( "para_max ");
  if(s != null)
  bit_max = Integer.parseInt(s);
  s = getParameter( "para_blendx ");
  if(s != null)
  ru = Integer.parseInt(s);
  s = getParameter( "para_blendy ");
  if(s != null)
  rv = Integer.parseInt(s);
  s = getParameter( "para_sound ");
  if(s != null)


  bit_sound = Integer.parseInt(s);
  m_nAppX = size.width;
  m_nAppY = size.height;
  m_centerX = m_nAppX / 2;
  m_centerY = m_nAppY / 2;
  m_mouseX = m_centerX;
  m_mouseY = m_centerY;
  resize(m_nAppX, m_nAppY);
  pixls = m_nAppX * m_nAppY;
  pixls2 = pixls - m_nAppX * 2;
  pix0 = new int[pixls];


  offImage = new MemoryImageSource(m_nAppX, m_nAppY, pix0, 0, m_nAppX);
  offImage.setAnimated(true);
  dbImg = createImage(offImage);
  for(int i = 0; i < pixls; i )
  pix0[i] = 0xff000000;
  sound1 = getAudioClip(getDocumentBase, "firework.au ");
  sound2 = getAudioClip(getDocumentBase, "syu.au ");
  for(int j = 0; j < bits; j )
  bit_f[j] = 0;
  isInitialized = true;
  start;
  }//init 結束
  public void run
  {
  while(!isInitialized)
  try
  {
  Thread.sleep(200L);
  }
  catch(InterruptedException interruptedexception) { }
  do
  {
  for(int j = 0; j < pixls2; j )
  {
  int k = pix0[j];
  int l = pix0[j 1];
  int i1 = pix0[j m_nAppX];
  int j1 = pix0[j m_nAppX 1];
  int i = (k & 0xff0000) > > 16;
  int k1 = ((((l & 0xff0000) > > 16) - i) * ru > > 8) i;
  i = (k & 0xff00) > > 8;
  int l1 = ((((l & 0xff00) > > 8) - i) * ru > > 8) i;
  i = k & 0xff;
  int i2 = (((l & 0xff) - i) * ru > > 8) i;
  i = (i1 & 0xff0000) > > 16;
  int j2 = ((((j1 & 0xff0000) > > 16) - i) * ru > > 8) i;
  i = (i1 & 0xff00) > > 8;
  int k2 = ((((j1 & 0xff00) > > 8) - i) * ru > > 8) i;
  i = i1 & 0xff;
  int l2 = (((j1 & 0xff) - i) * ru > > 8) i;
  int i3 = ((j2 - k1) * rv > > 8) k1;
  int j3 = ((k2 - l1) * rv > > 8) l1;
  int k3 = ((l2 - i2) * rv > > 8) i2;
  pix0[j] = i3 < < 16 | j3 < < 8 | k3 | 0xff000000;
  }//for 結束
  rend;
  offImage.newPixels(0, 0, m_nAppX, m_nAppY);
  try
  {
  Thread.sleep(m_sleepTime);
  }
  catch(InterruptedException interruptedexception1) { }


  }// do 結束
  while(true);
  }//run 結束



  public void update(Graphics g)
  {
  paint(g);
  }
  public void paint(Graphics g)
  {
  g.drawImage(dbImg, 0, 0, this);
  }
  public void start
  {
  if(isError)
  return;
  isRunning = true;
  if(runner == null)
  {
  runner = new Thread(this);
  runner.start;
  }
  }
  public void stop
  {
  if(runner != null)
  {
  runner.stop;
  runner = null;
  }
  }
  public boolean mouseMove(Event event, int i, int j)
  {
  m_mouseX = i;
  m_mouseY = j;
  return true;
  }
  public boolean mouseDown(Event event, int i, int j)
  {
  m_mouseX = i;
  m_mouseY = j;
  int k = (int)(rand.nextDouble * 256D);
  int l = (int)(rand.nextDouble * 256D);
  int i1 = (int)(rand.nextDouble * 256D);
  int j1 = k < < 16 | l < < 8 | i1 | 0xff000000;
  int k1 = 0;
  for(int l1 = 0; l1 < bits; l1 )
  {



  if(bit_f[l1] != 0)
  continue;
  bit_px[l1] = m_mouseX;
  bit_py[l1] = m_mouseY;
  double d = rand.nextDouble * 6.2800000000000002D;
  double d1 = rand.nextDouble;
  bit_vx[l1] = Math.sin(d) * d1;
  bit_vy[l1] = Math.cos(d) * d1;
  bit_l[l1] = (int)(rand.nextDouble * 100D) 100;
  bit_p[l1] = (int)(rand.nextDouble * 3D);
  bit_c[l1] = j1;
  bit_sx[l1] = m_mouseX;
  bit_sy[l1] = m_nAppY - 5;
  bit_f[l1] = 2;
  if( k1 == bit_max)
  break;
  }
  if(bit_sound > 1)
  sound2.play;
  return true;
  }//mouseDown 結束
  public boolean mouseExit(Event event, int i, int j)
  {
  m_mouseX = i;
  m_mouseY = j;
  return true;
  }
  void rend
  {
  boolean flag = false;
  boolean flag1 = false;
  boolean flag2 = false;
  for(int k = 0; k < bits; k )
  switch(bit_f[k])
  {
  default:
  break;
  case 1: // '01 '
  bit_vy[k] = rand.nextDouble / 50D;
  bit_px[k] = bit_vx[k];
  bit_py[k] = bit_vy[k];
  bit_l[k]--;
  if(bit_l[k] == 0 || bit_px[k] < 0.0D || bit_py[k] < 0.0D || bit_px[k] > (double)m_nAppX || bit_py[k] > (double)(m_nAppY - 3))


  {
  bit_c[k] = 0xff000000;
  bit_f[k] = 0;
  }
  else
  if(bit_p[k] == 0)
  {
  if((int)(rand.nextDouble * 2D) == 0)
  bit_set((int)bit_px[k], (int)bit_py[k], -1);
  }
  else
  {
  bit_set((int)bit_px[k], (int)bit_py[k], bit_c[k]);
  }
  break;
  case 2: // '02 '
  bit_sy[k] -= 5;
  if((double)bit_sy[k] <= bit_py[k])
  {
  bit_f[k] = 1;
  flag2 = true;
  }
  if((int)(rand.nextDouble * 20D) == 0)
  {
  int i = (int)(rand.nextDouble * 2D);
  int j = (int)(rand.nextDouble * 5D);
  bit_set(bit_sx[k] i, bit_sy[k] j, -1);
  }
  break;
  }//switch 結束
  if(flag2 && bit_sound > 0)
  sound1.play;
  }// rend 結束
  void bit_set(int i, int j, int k)
  {
  int l = i j * m_nAppX;
  pix0[l] = k;
  }


[火星人 ] 一個用java演示的產生圖像煙花的演算法已經有324次圍觀

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